Game Info

About the game

Hexen Magick is an indie fantasy role playing game with an old school feel. Combat takes place on a hexagonal grid and is turn based.

It’s been described as sort of a mash up of Everquest on a Civilization map. Combat takes place in Zones that are entirely a hex grid map. It is very much like a table top hexagonal map for each Zone, but with the systems of an old school RPG on PC.

There are free movement Towns in the game where you are not on a hex grid and move your character with familiar WASD / Arrow keys + Mouse look. These towns provide most services you would think of in an RPG such as merchants, stash, quest NPCs, etc. Essentially a hub, a comparison would be X-Com Enemy Unknown where you perform actions at your base, then travel to a hex grid map to fight, but imagine it with full fantasy spell lists and fantasy RPG equipment.


Frequently Asked Questions

When will the game be available?

The game will not be ready to release until 2026, if not 2027, and is currently in a Pre-Alpha state.

What platforms will it be available on?

PC and Mac versions are planned to be released on Steam.

What are the system requirements?

This is still to be determined but the game has been played on older hardware during testing and should have wide compatibility. The game was able to be played on integrated graphics on a 10th gen Core i5, but the minimum recommended specs will probably be a 4GB or 8GB dedicated graphics card.

Is this a Niche game?

Obviously this type of game will not appeal to fast paced action seekers since it is turn based with fixed movement on the hex grid. It is meant to be able to play low pressure, take some time between turns thinking about your positioning or staring at your gear, but with meaningful tactical combat that has it’s own style of suspense and difficulty.

How much will the game cost?

This has not been decided yet.

Is there Fast Travel in the game?

Yes. Generally you must unlock a portal location by walking there first before you can fast travel through the portal map to that location.

Is there a Death Penalty in the game?

Currently the death penalty is losing your progress in the zone you died in. You respawn in town and the zone you were clearing respawns as well. That may not sound like much but it’s a pretty big deterrent with the way travel works. The concern is that adding an exp penalty on top of that may actually be too harsh. It’s possible that an exp penalty could be added. It’s also likely that equipment durability will be added as a gold sink, and that durability would take a hit on death.

Does it take a long time to level?

Difficulty settings allow you to change Grid Movement speed, experience gains (100%, 150%, 200%), Mob difficulty. On default settings leveling is fairly slow compared to modern RPG standards. This is on purpose and you have to actually play your character through levels instead of rushing straight to max level. If you do not have the time or patience for slow leveling, then you can double the experience gain in the settings.


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