Druid Animals spawned

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All current baby animals are in spawn tables and scaling size of the models for tiers of Primal Bond are in. Meaning all the babies are available in game and have their sizes as they grow turned on.

Added bonus % to Befriend Animal success chance. Babies are randomly pre-disposed to certain bonuses, being a random positive or Negative %. When casting Befriend Animal, you have a choice whether to Toss them a treat, Whistle to them, Baby talk them, and if you’re lucky it will be a positive %. The bonus does not change for the same mob, it is set at spawn and stays that way between casts.

Added Druid buff “Pettins”. Buff for the animal. 10 turn duration, 10 turn cooldown (meaning only 1 animal can have it at a time). Grants Primal Bond experience. Considering the addition of “Do a trick” and or “Toss a treat” as well in a similar vein but perhaps making them all 20 or even 50 turns so that you don’t have to constantly cast 3 of them.

Tweaking of Primal Bond and Sylvan Whispers experience, more with further playtesting possibly.

Combat AI for NPC Druid and Animals has been updated for the new abilities (the ones intended for NPC) so animals are using the new abilities and NPC Druids can be added, with Necromancer gaining a Druid skeleton as well in the road map.

25 new base items for animals have been created. New quests and named mobs will come with new Rare/legendary items for animals in an update coming soon.

“Earless” animals added Accessory slots instead of ears/neck slots. Accessory slots can equip neck, light wrist items. Small accessory slot can equip rings/earrings. The game is meant to be gamey, but have a bit of logic behind things. So rather than just leaving ears and neck slot on a Spider, the accessory slots are more like they have an enchanted bracelet on their leg and a necklace wrapped around another leg etc, without making it spider specific so a Scorpion has them too. This also gives more item diversity to animals, opening up the wrist and ring items for use on some of them, and fostering decisions on gearing them.

Druid class items “Sylvan Totem” have been created for the newb / progression quest and a couple of drops. More class items for all main classes will be coming once End Game zones are being implemented. There needs to be plenty of powers/effects available for T10 & T11 is the priority before adding more to progression zones. Same goes for legendary items.



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